#include "DoubleShot.h"
#include "../SGD Wrappers/SGD_GraphicsManager.h"

DoubleShot::DoubleShot()
{
	m_hImage = SGD::GraphicsManager::GetInstance()->LoadTexture("resource/Graphics/Lwhite.png");
}

DoubleShot::~DoubleShot()
{
	SGD::GraphicsManager::GetInstance()->UnloadTexture(m_hImage);
}